Esports betting rules

Please read through the esports betting rules before you start playing

6.21. Counter-Strike: Global Offensive

6.21.1. If no bomb is planted, market ([mapNr!] Map [roundNr!] Round - Bomb defused) will be considered void

6.21.2. Markets do not consider overtime unless otherwise stated.

6.21.3. Markets will be settled based on officially published results.

6.21.4. If the fixture is listed incorrectly, we reserve the right to void betting.

6.21.5. In case of a walkover or retirement, all undecided markets are void.

6.21.6. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately. 

6.21.7. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

 

6.22. Dota 2

6.22.1. Xth map – 1st aegis: Settlement is determined by the team which picks up the Aegis of the Immortal, and not who slays Roshan

6.22.2. Xth map – 1st tower and Xth map – 1st barracks: For settlement purposes every method of tower destruction will be taken into account (Opponent & Creep destroy; destroy by Deny)

6.22.3. Markets will be settled based on officially published results.

6.22.4. If the fixture is listed incorrectly, we reserve the right to void betting.

6.22.5. In case of a walkover or retirement, all undecided markets are void.

6.22.6. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately.

6.22.7. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

 

6.23. League of Legends

6.23.1. Xth map – 1st inhibitor and Xth map – 1st tower: For settlement purposes every method of destruction will be taken into account 

6.23.2. Markets do not consider overtime unless otherwise stated. 

6.23.3. Markets will be settled based on officially published results. 

6.23.4. If the fixture is listed incorrectly, we reserve the right to void betting. 

6.23.5. In case of a walkover or retirement, all undecided markets are void. 

6.23.6. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void. The replayed match or map will be handled separately. 

6.23.7. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

 

6.24. eSports FIFA

6.24.1. eSports Battle match duration - 2x4 minutes.

6.24.2. Liga Pro EFootball match duration - 2x6 minutes.

6.24.3.  All Markets will be settled as set out in the General and Soccer Market Rules.

 

6.25. eSports NBA2K

6.25.1. Match duration – 4x5 minutes. This includes overtime.

6.25.2. All Markets will be settled as set out in the General and Basketball Market Rules.

 

7. Virtual sports.

7.1. Virtual football.

7.1.1. The Virtual Football Modes provide 24/7/365 real money betting experience on virtual football. Competitions are generated continuously and bets can be placed at any time, even within a season.

7.1.2. Game structure

Each mode has a different tournament structure:

Virtual Football League Mode VFLM:

  • 16 Teams
  • Home & away matches
  • 30 match days
  • 8 concurrent matches per match day
  • 240 matches per season Group Stage 

Virtual Football World Cup VFWC:

  • 32 Teams (8 groups of 4 teams per group)
  • 12 match day chunks (3 match days of 4 chunks per match day)
  • 4 concurrent matches per match day chunk
  • 48 matches per group stage
  • Knock-Out-Stage
  • 16 Teams
  • 5 round (R16[1..4]; R16[5...8]; R8; Semi Finals; Final & 3rd Place)
  • 4 concurrent matches (R16[1..4]; R16[5...8]; R8);
  • 2 concurrent matches (Semi Finals; Final & 3rd Place)
  • 16 matches per knock-out-stage.

7.2. Virtual basketball

7.2.1. The VBL provides 24/7/365 real money betting experience on virtual basketball. The league consists of 16 teams and seasons run continuously. Each season comprises 30 match days (home and away matches). Bets can be placed at any time – even within a season.

7.2.2. Season Details.

For the online version one season lasts 106:30 minutes in total, separated into a ‘Pre-League’ period, a ‘Match day Loop’, and a ‘Post league’ period. The ‘Pre-League’ period runs prior to the start of a season and lasts 60 seconds. All match days are summarized as the ‘Match day Loop’ period with a total duration of 105:00 minutes. At the end of every season there is a 30 second ‘Post Season’ period.

7.2.3. Betting on a VBL match is allowed up to 10 seconds before tip-off. Betting markets for future match days of the current season remain open. When a future match day from the ‘Match Day’ bar at the bottom is selected, the matches related to that day along with the odds will be displayed in the lower odds section.

7.3. Virtual horses.

7.3.1. The VHK provides 24/7/365 real money betting experience on virtual horse races. Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on all future races of the current race days at any time.

7.3.2. Races are generated continuously - a new one will be started as soon as the current one has finished. Betting is possible in the next 10 upcoming races.:

  • 2 minute total event cycle
  • 40 seconds betting phase,
  • 65 seconds event phase,
  • 15 seconds results phase
  • 2 grass and 1 dirt track with a 1000m race randomly scheduled
  • 8, 10, 12, 14 runners randomly assigned

7.3.3. Markets

  • Win - select the runner which will finish first
  • Place - select the runner which will finish either 1st, and 2nd (6-7 Runners), select the runner which will finish either 1st, 2nd and 3rd (7+ runners)
  • Forecast (Correct Order) - select the runners that will finish 1st and 2nd in the correct order (exacta)
  • Forecast (Any Order) - select the runners that will finish 1st and 2nd in any order (quinella)
  • Tricast (Correct Order) - select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta)
  • Tricast (Any Order) - select the runners that will finish 1st, 2nd and 3rd in any order (trio)

7.4. Virtual dogs.

7.4.1. The VDK provides 24/7/365 real money betting experience on virtual dog races.  Bets can be placed up to 10 seconds prior to the start of the next upcoming race as well as on the ten future races at any time.

7.4.2. Game information. Races are generated continuously - a new one will be started as soon as the current one has finished. 

  • 2 minute total event cycle
  • 37 seconds or 67 seconds betting phase,
  • 38 seconds or 68 seconds event phase,
  • 15 seconds results phase
  • night and day track with distance 360m and 720m randomly scheduled
  • 6 or 8 runners randomly assigned

7.4.3. Markets

  • Win - select the runner which will finish first
  • Place - select the runner which will finish either 1st, and 2nd (6-7 Runners), select the runner which will finish either 1st, 2nd and 3rd (7+ runners)
  • Forecast (Correct Order) - select the runners that will finish 1st and 2nd in the correct order (exacta)
  • Forecast (Any Order) - select the runners that will finish 1st and 2nd in any order (quinella)
  • Tricast (Correct Order) - select the runners that will finish 1st, 2nd and 3rd in the correct order (trifecta)
  • Tricast (Any Order) - select the runners that will finish 1st, 2nd and 3rd in any order (trio)

 

8. Bonuses.

8.1. Comboboost.

8.1.1. 

Selections

Multuplayer

        2

      1.01

3

1.02

4

1.04

5

1.05

6

1.07

7

1.1

8

1.15

9

1.17

10

1.2

11

1.25

12

1.3

13

1.35

14

1.4

15

1.45

16

1.5

        17

      1.65

        18

      1.75

        19

      1.85

        20

        2

8.1.2. The final bonus amount calculation is based on the final odds of the Combo once all outcomes are settled.

8.1.3. Cashed Out bets are not eligible to have a Combo boost.

8.1.4. Operator reserves the right to amend, cancel, reclaim or refuse any promotion at its own discretion.

8.1.5. Combo boost is only available on selections with odds of 1.50 or above.

8.2. Freebets, freemoney, bet no risk.

8.2.1. Freebet - player get just a winning part of the bet. For example, freebet 5 on odd 3.5 player get on account 5*3.5 - 5 = 12.5

8.2.2. Freemoney - player gets a stake and winning a part on the account. For example, freemoney 5 on the odd 3.5 the player get on account 5*3.5 = 17.50

8.2.3. Bet no risk - usual bet, but if player loses he get back his money on account

type of freebet

refund or voided

half lost

half-win

free bet

count as a lost bet

count as a lost bet

as a usual bet, but without the stake

(2.5*3.5+2.5*1)-5=6.25

free money

the player gets stake amount on his account

as a usual bet

as a usual bet

bet no risk

as a usual bet

the player gets stake amount on his account

as a usual bet